Standalone Course
Focused start with one topic
A course gives you a ready-made sequence of lesson plans for a specific learning area. It can be a simple first step, a pilot for one group or part of a larger pathway.
Not sure what the next step should be? Share your setup with us. We’ll help you choose a course, plan or implementation route that fits your school.
“We’ve seen very noticeable positive changes in both our teaching approach and our students’ learning.”— Future Kids Spain
A course gives you a ready-made sequence of lesson plans for a specific learning area. It can be a simple first step, a pilot for one group or part of a larger pathway.
The Teacher Plan gives one teacher access to a wider library of courses, training and updates, so robotics lessons can develop beyond one topic.
The School Plan helps schools coordinate teacher access, materials, training and progression across more than one group.
Not sure which entry point fits? Tell us your setup, groups and goals. We’ll help you decide where to start.
Structured lesson plans and student instructions guide each activity from building to programming, testing and improvement. Teachers get a clear lesson flow instead of starting every class from a blank page.
RoboCamp gives educators the materials and training they need to understand the lesson before they teach it. The goal is not to replace the teacher, but to make preparation lighter and more predictable.
Lessons are organized into courses and levels, so robotics can grow beyond one-off activities. Students return to similar ideas through new challenges, deeper coding and more advanced engineering tasks.
As your robotics program grows, RoboCamp can support the next stage with updated materials, new content and STEAM extensions such as 3D design, laser cutting and modern computing topics.
Introduce the context, challenge or real-world idea behind the project.
Construct the model step by step with clear visual instructions.
Explore the mechanism, movement, sensors or concept behind the model.
Bring the model to life with code, from simple sequences to more advanced logic.
Test, improve, modify and extend the project.
First experiences with building, sequencing, movement and simple programming.
Core coding ideas introduced through physical models: loops, conditions, events, sensors and debugging.
More complex mechanisms, sensor-based decisions and problem-solving tasks.
Projects that require planning, testing, iteration and more independent student work.
A bridge from block-based programming toward text-based code, data, decisions and modern computing concepts.
Projects that combine robotics with design, 3D printing, prototyping, laser cutting and creative engineering.
From beginner robotics and programming foundations to more advanced engineering, coding and STEAM projects.
Early robotics pathways for younger students, with age-appropriate building and programming tasks.
Support for schools that still use older robotics sets and want to keep them useful in regular lessons.
Projects that connect robotics with functional design, prototyping, testing and improvement.
STEAM projects that add materials, form, function and creative engineering to robotics work.
Selected materials that help students explore modern computing concepts through practical tasks.
If you know what you need, explore the course library. If you are choosing for several groups, teachers or goals, ask us to recommend a pathway first.
Use robotics sets, makerspace tools and existing resources with a clearer teaching plan.
Give educators shared materials, training and a structure they can adapt to their groups.
Connect first builds, coding, engineering, STEAM extensions and advanced challenges into a path that can grow.
Tell us about your equipment, age groups, teachers, current lessons, clubs, competitions or robotics activities.
We help map the next practical route: which course should come first, which plan fits your scale and how the program can grow.
Start with one course, or discuss a larger implementation. Teacher training is included by default.
Teachers use ready-to-teach materials with students, then add new courses, advanced topics or STEAM extensions as the program develops.
Send us the basics. We’ll help turn them into a practical next step.
Use RoboCamp to improve lesson structure, student progression and instructor confidence.
Use RoboCamp to connect equipment, lesson materials and teacher support into a more regular model of work.
Use RoboCamp to support robotics, coding and STEAM activities across groups, workshops and long-term programs.
Construction, spatial reasoning and technical thinking.
Algorithms, sequences, loops, conditions, sensors and debugging.
Observation, cause and effect, measurement and experimentation.
Problem-solving, creativity, iteration and design thinking.
Communication, collaboration and shared responsibility.
Selected courses connect robotics with design, materials, 3D printing, laser cutting and creative engineering.
For a focused start with one robotics kit, topic or level.
For one teacher or instructor who teaches robotics regularly.
For several teachers, classes or age groups working with shared materials.
For after-school programs, STEM clubs, enrichment providers, NGOs, learning centers, districts or multi-site programs.
If you are not sure which option fits, start with a recommended pathway. That way, the model follows your teaching goals, group size and equipment — not the other way around.
See how RoboCamp guides students through building, programming and testing. Best if you want to see the lesson flow for yourself before discussing a plan.
Try out free demoShare what you already have and what you want to achieve. We’ll recommend a course, plan or broader implementation route.
Get a quote with recommended pathwayTalk to us about your robotics setup, age groups and teaching goals. This is the best route if your situation involves several teachers, groups or possible paths.
Book a consultation